Though the virtual reality industry could radically transform entertainment, gaming and other forms of computing, it has an Achilles’ heel: Many people become queasy after pulling viewing devices over their eyes and slipping into an immersive world that blurs the line between physical reality and computer-generated imagery. Joseph F. Rizzo III, the David Glendenning Cogan Professor of Ophthalmology in the field of Neuro-Ophthalmology at Massachusetts Eye and Ear Infirmary, is quoted.